The Hope of Erethor
1st Level: The character gains a +4 bonus to all Sense Motive checks against evil creatures.
2nd Level: The bearer gains a +2 bonus to all Will saves when targeted by evil creatures.
4th Level: The bearer can cast protection from evil and shield once per day each. Both abilities last for one minute.
6th Level: The staff gains a +1 enhancement bonus.
8th Level: Once per day, the staff’s bearer can touch any target with the staff, thereby relieving him of an ailment he is suffering. This ability functions as either a cure serious wounds, flesh to stone, neutralize poison, remove curse, remove disease, or remove blindness/deafness.
10th Level: The staff gains a +2 enhancement bonus.
12th Level: The bearer may use the staff’s healing ability twice per day. In addition, twice per day the wielder may designate a touch attack as a paralyzing strike. If the attack succeeds and the target is an evil creature, it is subject to a hold monster effect.