Mithril in Midnight

Mithril in Midnight: Mithril in midnight combines the best attributes of mithril and adamantine from D&D 3.5, not D&D 3.0. This means that all mithral items weigh half as much as the same items made from other metals,and that weapons and armour fashioned from mithral are always masterwork items. Additionally, mithral in Midnight has 40 hits per inch of thickness and a hardness of 20.

Mithral weapons ignore hardness less than 20 for purposes of sundering or damaging other items.

All Weapons made of Mithril are Masterwork and thus provide a +1 on attack rolls.

The spell failure chance for armour made from mithral is decreased by 10% the maximum dexterity bonus is increased by 2, and armour check penalties are lessened by 3 (to a minimum of 0). Armour made from mithral has several additiona traits including:
-light armour made from mithral grants its wearer damage reduction 1/__
-Medim armour made from mithral grants its wearer damage reduction 2/__ and is considered to be light armour.
-Heavy armour made from mithral grants its wearer damage reduction 3/__ and is considered to be light armour.

Mithril in Midnight

The Hope of Erethor TehBlayze