Time Reckoning in Eredane

The 26 Hour day of Aryth

Midnight’s Twilight Hours
The Three Midnight Hours A result of the shadow’s invasion, more hours of dark than of light, three hours during which legates can pray and make their unholy rituals, a manifestation of the evil in the world in the passage of time.

The world used to only have 25 hours. The 26th hour was added the end of the Third Age, when the city of Highwall fell. Aryth used to have 24…before the Veil. On an Earth-like world, twilight is the half hour before sunrise and after sunset. Also called the Fading Time, Aryth has both twilight times extended to a full hour each — extra half hour towards daylight and an extra half hour towards darkness.

Under this preternaturally long twilight

  • things get confusing
  • Solutions are unclear
  • trails are lost
  • memories grow faint
  • The stars, too, are dimmer and more difficult to make out

You will never see the evening or morning stars as crisp pinpoints of fire. They should be at least partially visible, but even the brightest are barely seen until the sun’s light is mostly gone. In the morning they nearly vanish as soon as the horizon begins to light.

During the 26th hour

  • the Shadow’s Hour, Legates pray
  • The stars slow their movements across the sky and grow faint, but they do still move, and they are still visible
  • Even the beasts of the wild are still for fear of drawing attention
  • If the moon is visible, it is small and distant, providing little light

We now have 12 hours of light, 12 hours of darkness and 2 hours of twilight, with 2600=0000:

  • 0500-0600: Morning twilight
  • 0600: Sunrise
  • 1200: Midday
  • 1800: Sunset
  • 1800-1900: Evening twilight
  • 2500-0000: Shadow’s Hour

Daylight remains constant, the in between times are extended, and the darkness grows in strength.

Taken from: http://wiki.rpg.net/index.php/Midnight%27s_Twilight_Hours

Reckoning the Years

The Scroll of Years

Each of the cultures of Eredane records history differently. Elves have the longest history, which is recorded by the scribes of the Witch Queen’s court. The scribe calendar begins with Aradil’s coronation. Dates are recorded as the number of the year and the age, and with the advent of each new age the sequence of numbers begins again. Events prior to the coronation are said to have occurred in the Time of Years, a vague and unreliable period of myths and legends.

Dwarves carve elaborate stories on the pillars of ancient chambers, marking the passage of years with elaborate symbology.

Gnomes have complex and endless oral histories passed in song.
Sarcosans track the months and years by the movement of the constellations. Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane. These are known as…
Great Arcs of the Sorshef.

Sarcosan Sahi Calendar

Each day on Aryth is about 26 hours long and each year is approximately 337 days. Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one.

For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.
Great Arcs of the Sorshef

Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.

Taken From: http://sites.google.com/site/midnightlordsoftwilight/Lords-of-Twilight—-Main/timeline

Calendars taken from: http://wiki.rpg.net/index.php/Months_of_the_Year

01 shareel
02 doshram
03 sahaad
04 sennach
05 halail
06 zimra
07 obares
08 hanud
09 hisha
10 sutara

Time Reckoning in Eredane

The Hope of Erethor TehBlayze