The Hope of Erethor
Drinking of The Daemon’s Heart
Half-truths and puzzles haunt the Heroes of Erethor.
With the destruction of the Obsidian Spire, the power of Camp Blackshard has been extinguished thus ending the corruption of the Whispering Wood. The fortress of Three Oaks has been vouchsafed through the Heroes’ efforts but little time has been bought.
With the revelation that Sunulael was behind the drafting and sacrificing of Jahzir’s orcs, rumour of civil war sweeps central Eredane like a swordgrass wildfire. Yet the Heroes are in no position to take advantage.
Still in the Hamlet of Druid’s Swamp, they await news of the location of Ibon-Sul. It is the Heroes’ belief that only within that demon haunted city can any lasting hope be found. Sent thither by the spirit of an Elthedar king of Stone Deep, there is a promise of two artifacts of wondrous power. The first merely a key, but a key said to open the lower vaults of the Domhain wherein reside celestial wonders dating from the fall of Izrador. Second, in Ibon-Sul within the Daemon Citadel is a large, pearl and ivory conch; its purpose and origin unknown, even to Aradil herself!
And so, having defended the Eastern Front of Erethor from Grial Fey-Killer and Kulos the Exonerated’s armies, the Heroes prepare to venture South and West into the Aruun Jungle toward a city that the Witch Queen long ago forbade them enter.
Is betrayal the price Hope exacts of Heroes in this, the Last Age of Eredane?
Kit packed, weapons sharp, eyes clear: the Heroes brace themselves for Ibon-Sul, lifting to their parched lips the Daemon’s Heart!
This game will run approximately every two months until its completion.
For more information about the Midnight role-playing game visit:
- Fantasy Flight Games – publisher of Midnight
- Against The Shadow
- Darkness Falls
- Midnight Chronicles (full length film)